I followed a tutorial and created this box with a ball you can move around in Unity 2017.3.1f1:
After loading my e.g. options menu scene (“SceneManager.LoadScene(“OptionsMenu”)”), which also unloads the main game scene, and closing it again, it looks like this:
If I load the options menu first and switch to the game scene afterwards, it directly loads with the weird lighting.
I’ve never changed anything about the lighting in any of my scenes and already tried doing the following in every scene but it didn’t help:
- Window - Lighting - Setting - Uncheck “Auto Generate”
- Select “Clear Baked Data” in the “Generate Lighting” list
- Click “Generate Lighting”
Does anyone know what could be the problem and how to fix it? Thanks in advance!
that still doesn't work (assuming alpha means having at least 1 transparent pixel)
– y7654321well. i fixed it. accidentally had hdrp installed.
– y7654321