Hey guys,
I’ve been trying to work out how to use light baking.
I’ve turned on generate light-maps for all of my meshes, turned all my lights over to baked instead of real-time (except for my players flashlight, which is still real-time)
I’ve left most of the settings at default for baking, except for Final Gathering… I’ve turned that off as it took years to do process so i thought i’d just leave it off for now.
Here is a picture of my settings:
I let it all compile now I’m getting weird artifacts and such. I have no real idea why any of it is happening and I’ve been researching all the settings.
Here are some screenshots of what the baked maps look like:
If anyone has any advice or things for me to try, i’d be grateful for the help