lighting mapping issues...

I’m having a little problem with Unity 3.

1 Lightmapping:

I wanted to try and test it out. So I set up a simple plane and cube from the Create menu, set up a directional light, went to lightmap panel, put both objects as static, hit bake… it did stuff… and nothing. No UV maps appeared, no lightmaps popped up. I have both Use Lightmap and Resolution checked on the box in the lower right corner of the preview window.

I’m not sure what’s going on here. Did I miss something?

did you select the cube when doing this it was also an issue for me

You didn’t say if you turned shadows on for the light. If you just lightmap using a directional light without adding anything, the lightmap will look a lot like realtime lighting, aside from some ambient occlusion depending on your settings.

–Eric

I selected the cube so that iI could set it to static for the lightmap.

I didn’t have any shadows on for the directinoal light, but nothing at all was baked. I don’t have PRO by the way… So I’m hoping I can still use this… it’s still there and it didn’t say I couldn’t so I was just hoping…

You don’t need to have anything selected; just set any objects to be included in the lightmap to static. You need Pro for realtime shadows, not lightmapped shadows. (Also for global illumination in lightmapping.)

–Eric

Hm. Lightmapping’s still not working. I got the demo of PRO just to do a test… I’ll give it another shot.

Ok I started a new project and got it to work… but I wonder why it didn’t work in the other… hmm…