Hello!
Is there a way to implement a lighting method similar to the one explained here for Legend of the Dungeon with the new Sprite object?
In fact, can sprite objects take any lighting at all? I tried using a material with Transparent/Cutout/Bumped Diffuse shader but it doesn’t seem to make any difference.
Can anybody take a look to the scene I uploaded please? Or if you have a word on what’s going on. I’d appreciate it!
Thanks!
1440336–77275–$ego.unitypackage (3.08 MB)