Lighting Unity (4.3) sprites

Hello!
Is there a way to implement a lighting method similar to the one explained here for Legend of the Dungeon with the new Sprite object?
In fact, can sprite objects take any lighting at all? I tried using a material with Transparent/Cutout/Bumped Diffuse shader but it doesn’t seem to make any difference.

Can anybody take a look to the scene I uploaded please? Or if you have a word on what’s going on. I’d appreciate it!

Thanks!

1440336–77275–$ego.unitypackage (3.08 MB)

Sprites can be lit if you use an appropriate shader that accepts lighting such as Sprites/Diffuse.

–Eric

Well a friend had the kindness of creating a shader for sprites that takes normal maps.
I’m not exactly being able to recreate the results I want.
So this is what I have going so far…

And I’m trying to do something as shown in here…

Any suggestions?