I have issues with artifacts or resolution when baking lights. When an object finishes baking its lights, it looks fine, but once all the lights finish baking, the lightmaps get compressed (even though I have unchecked the compression option in the settings), and it looks strange. I’m attaching photos of how a wall looks when the lights affecting it have already been baked and how it appears when the global process finishes, and Unity compresses the lightmap. Any ideas?


