Line Renderer Jittering in One Eye

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Hello!

I am having a very weird problem: I have a line renderer, parented to the camera, coming from close to the center of the user’s eyeline out into the distance. When I look at the line from the left lens, everything is fine, but when I look at the line from the right lens, the line is very noticeably jittering.

I am on a Pico Neo 3 Pro, using OpenXR. Can try to get some video of the situation if needed. Any idea what the heck is going on here?

Best,

Lorenzo

That sounds like a problem with LineRenderer that I encountered and was never able to work around years ago. I’m guessing that’s one reason why Unity made the XRLineRenderer: GitHub - Unity-Technologies/XRLineRenderer: An XR-Focused line renderer that mimics rendering with 3d capsules while only using two quads worth of geometry.

I wish they would continue work on it though, it hasn’t gotten any love in awhile. I also wish they would include it when we install XR packages somehow… or find some other way to let people know it even exists.

That package fixed the issue, thank you!!