Localization works in editor but not when built

The localization tool has been working great in the editor, but will not work in any of my builds. I already use Addressable Analyze tool and this is the result:

Please help me how to fix the Unfixable Rules, thank you.

I don’t think those are the problem. Do you build the addressables when building the player? Do you get any errors in the player?

Sorry but i really don’t understand how to “build the addressables when building the player”, can you help me?

That would explain why it’s not working :wink:
See step 9 here https://docs.unity3d.com/Packages/com.unity.localization@1.0/manual/QuickStartGuide.html

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I have same problem with him, but when I build the addressables, I got this error.

BuildPath for group ‘Localization-Locales’ is set to the dynamic-lookup version of StreamingAssets, but LoadPath is not.
BuildPath: ‘[UnityEngine.AddressableAssets.Addressables.BuildPath]/[BuildTarget]’
LoadPath: ‘[UnityEngine.AddressableAssets.Addressables.BuildPath]/[BuildTarget]’
UnityEditor.GenericMenu:CatchMenu (object,string[ ],int)

thank you karl_jones, I will try again and let you know the results :d

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Did you modify the addressable group? Can you take a screenshot of the properties in the inspector?

thank you very much karl_jones, it run fine now !!! have a good day :d

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Oh, i got the problem…

Thanks for your support <3

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