Hi,
I want my “ball” object look at attached script object but not using X & Z axis.
public GameObject Ball;
void Update()
{
Ball.LookAt(gameObject.transform.position); // ball look directly at attached object but X & Z should be zero
Vector3 forward = Ball.transform.TransformDirection(Vector3.forward) * 200f;
Debug.DrawRay(Ball.transform.position, forward, Color.green);
RaycastHit hit2;
if (Physics.Raycast(Ball.transform.position, forward, out hit2, 200f, 9))
{
print("Found an object: " + hit2.collider.name);
}
}