[LWRP] Depth Only Camera output to render texture doesn't clear? Bug or by design?

Hello

I’ve been working on fixing some reported issues regarding our SSAA asset and the Light Weight Pipeline and we came across an issue (?) with the LWRP itself.

On the old standard pipeline we use the Depth Only clear flag in order to allow users to have supersampled overlapping cameras. However the same technique doesn’t seem to work in LWRP anymore as Depth Only acts the same as Don’t Clear in this case.

Is this a bug or did something changed “behind the scenes” by design?

Using Unity 2019.1b3 with LWRP 5.2.3

If needed I can provide a sample project where the issue could be reproduced.

Thanks
Raul @ MadGoat Studio

bump :slight_smile:

nobody knows?

Its by design.
See the Resolution Note here:

1 Like

Thanks for the info. Guess we’ll leave it like this then and move on :slight_smile: