Hi…
Well, i´m doing my level is fully of buildings (think a highrise building city), there are about 100 buildings, the buildings are lowpoly of course, now, i have a question about this…
actually i´m doing the level directly in Unity by duplicating the buildings in editor, so im building my city, but the problem is as we know there are 100 buildings, that means that the scene will have more than 100 objects in hierarchy panel, but, i don´t know what is better this time… if i do the entire level in blender, and join all buildings into one, so in hierarchy panel will appear one big mesh for all buildings, that could be useful to save performance, does this one big mesh will affect lightmapping?.. what is the better way to do the level?,
- duplicate the buildings in unity and use combinechildren script
or - export all the buildings from modeler as big mesh
take in mind only two things, performance and lightmaps…
Thanks a lot