Back in the good old days, I did some work with Blitz3D and a fantastic little program called Maplet which allowed you to easily create interior building meshes:
Also, if you ever need to convert your blitz or .x files you can use this program Ultimate Unwrap 3D - UV Mapping Software, it is amazing for this sort of thing. It is also PC only tho
I was just looking at 3D World Studio when you replied
It looks really nice, but again - no useful export formats.
I’ve just been trying a few conversion programs to take Maplet’s B3D or X files and convert them to 3DS. Have tried a bunch of different options and no matter what I do I just get an “invisible” object when I bring the file into Unity.
I’ll try Ultimate Unwrap and see what happens. Hopefully the demo version is fully functional for exporting.
I’m working on an RPG (of sorts) and need to create some very large “dungeons” with uniform grid sizing. Maplet would be perfect…
Well I know for a fact that 3DWS in conjunction with Ultimate Unwrap works great with Unity. Just export out of 3DWS in .b3d or .x and then convert that into .fbx in Ultimate Unwrap. Just remember that any program has useful export formats as long as you have Ultimate Unwrap :lol:
you can’t go wrong with UU3D, it worth the investment…you wont care about your 3D app F*** you with import / export anymore… in case you get trouble >> UU3D will save you :lol:
fully agree, UU3D is a top class app to work with input from X, output for Y scenarios.
Especially mid range modelling applications often have their own interpretations for standards that get you in ugly trouble (Carraras Collada output as an example for worst case)