Hey all, I’m getting 250+ draw calls from a single terrain object, any Idea how I can take it down to ~100? It’s really killing my FPS.
Edit: Is this fixed in Unity 3.4? Cause than I’ll just upgrade.
Hey all, I’m getting 250+ draw calls from a single terrain object, any Idea how I can take it down to ~100? It’s really killing my FPS.
Edit: Is this fixed in Unity 3.4? Cause than I’ll just upgrade.
By terrain you mean a custom imported mesh or a terrain made in Unity? If it’s custom made and imported, you could combine the mesh so that instead of drawing 250 meshes at one go, it’s drawing 1 big (250 meshes combined) terrain at one go. ![]()
It’s nothing that needs to be “fixed”, it’s how the terrain object works. 250 isn’t that big a deal; it’s unlikely that it’s draw calls that’s affecting performance. You can improve performance by reducing the amount of stuff that needs to be drawn, such as by increasing the pixel error (the default is too low IMO).
–Eric