I changed the skybox in my project and than the materials of my object was just black and grey.
When i light it up it get’s it normal color back, but i isn’t the way i want it.
The terain has it’s normal color.
any ideas?
Sounds like you have a material set to be metallic? Metal objects get most of their lighting from reflection probes. If you haven’t placed any in your scene then it uses the default reflection probe, which is a capture of the skybox by itself. If your skybox is dark, so too then will be your metal objects.
You can place reflection probes in your scene so that they reflect static objects in your scene (like the terrain), or you can override the default scene reflection probe with a cubemap you supply, or you can make your objects not be metal.
Or it could be something else. It’s hard to know without any additional information about what shader / material settings you have, or images showing what your scene and objects look like.
I changed the material to Legacy Shaders–> Reflective–> Bumped Diffuse; that as the only material worked for me
I have no Idea how a Cubemap works, and how I can get it to work fine.
Isn’t there a way to keep the light from the default scene?