skybox affecting models inside

hi ive been messing around with the hdrp package for a few days, making some materials and trying out all the post processing so im still very new to this.

i cant seem to stop my metallic material reflecting the skybox even when its completely enclosed with static walls, can i stop this without turning the skybox off as my scene will be partly outdoors , i have tried googling my problem but cant find a solution,

Reflection probes?

hi im not looking for full reflections im just wanting a shiny looking metal, using reflection probes on every metal object in my scene would be very time consuming and probably wouldn’t run well, if i’m wrong on the performance please tell me and ill use them, the material works fine its mostly the colour change from dark to light blue when moving up and down that is very noticeable, just dealt with turning the smoothness down alot more, the effect is still there just much less noticeable, and i have much duller looking metal surfaces

Reflection probe using not per object, it’s using per place and all objects inside probe will use it as sort of cubemap. You can bake it. Also you can write your own MatCap shader for simulation some sort of shiny looking metal without cost at all. All depends on quality level.

okay thank you very much for your help im now looking into both of these options