Hi guys,
I need some serious help here with procedural meshes and uvmapping.
Acutally what I need should be quiet simple, but I’ve been playing with Mesh Class and didn’t have any kind of result yet.
I need to create a Box (parallelepiped like a dvdbox) and map a texture correctly.
This is the kind of texture I need to map
of course I wouldn’t want to map the other sides.
I would appreciate help because I could understand some basics about uv mapping that I’m clearly missing.
Thanks for the help!
