Mesh Class and UVMapping

Hi guys,
I need some serious help here with procedural meshes and uvmapping.

Acutally what I need should be quiet simple, but I’ve been playing with Mesh Class and didn’t have any kind of result yet.

I need to create a Box (parallelepiped like a dvdbox) and map a texture correctly.

This is the kind of texture I need to map

of course I wouldn’t want to map the other sides.

I would appreciate help because I could understand some basics about uv mapping that I’m clearly missing.

Thanks for the help!

This is something you would usually do in your 3D modelling tool of choice (eg. Maya, 3dsMax, Blender, etc…). Blender is free, so download it and look up some tutorials on building meshes and uv mapping.