Mesh particle effects are not showing up in WebGL build

Hi guys,

In the editor and in the standalone build my mesh particle effects are showing up just fine, but when i build for WebGL, I don’t see anything. For the materials i’m using the particles/standard surface shader. I’ve tried the standard unlit but this doesn’t change anything. I also tried including the shaders in the quality settings but this didn’t have any effect. This only happens with mesh particle effects. I’ll include my render settings down below.

This is how the particle effects should look like:

My render settings:

Does anyone know what the problem could be?

Where is the setting ?? in 2019.0f6 ?? runing the same issues in WebGL and not idea where I can turn OFF mesh GPU instancing ???

I fixed this by turning off the mesh GPU instancing checkbox in the renderer component.
Thanks to @ifurkend for the suggestion!