Hello guys,
We are trying to reduce the memory footprint of our game and according to Unity documentation about read/write enabled we should save some memory by deselecting that option from our models but surprisingly the profiler says otherwise:
Mesh read/write on
- Used Total: 0.74GB
- Meshes 74MB
Mesh read/write off
- Used Total: 0.79GB
- Meshes 123.5MB
Mesh read/write off + mesh compression
- Used Total: 0.76GB
- Meshes 60.9MB
Any ideas what could be going wrong here?
Cheers!