Mesh read/write enabled problem

Hello guys,

We are trying to reduce the memory footprint of our game and according to Unity documentation about read/write enabled we should save some memory by deselecting that option from our models but surprisingly the profiler says otherwise:

Mesh read/write on

  • Used Total: 0.74GB
  • Meshes 74MB

Mesh read/write off

  • Used Total: 0.79GB
  • Meshes 123.5MB

Mesh read/write off + mesh compression

  • Used Total: 0.76GB
  • Meshes 60.9MB

Any ideas what could be going wrong here?

Cheers!

Nobody?