I mean possible 5-10x FPS increase is nothing to sneeze at… Has applications in CAD, and high res models too.
I’m interested in this as well but these seem to have been ignored by everyone so far, because it’s still relatively new and experimental I guess? Or there is a large downside? Raytracing got support around the same time but getting picked up faster than this. But there is near 0 chance Unity is working on this for at least a few years.
Yeah I’m hoping someone will post a benchmark made in Unity and maybe get official support off the ground. I’ve thought about doing it occasionally since would be great for my game, from brief reading it doesn’t look that hard but I don’t want to start and find myself in deep rendering water.
I think this is all done on GPU through a shader, basically it’s a compute shader applied to mesh rendering.