So Im trying to import some meshes from blender. Im trying to keep thing symmetrical, so I mirrored certain objects, like the legs and “wings” of the mesh im showing. I did not do this using the blender mirror modifier. I did this by creating a duplicate, applying the mirror option in blender, which just flips the object, and then making its position on one axis the inverse on of the original object(-1 to 1, that kind of thing). The materials look normal in blender, most being single solid colors. However, when I import it into unity, I noticed that the meshes were different shades of the same colors. The first thing I tried was creating new materials within unity that were roughly the same color, but the problem persisted. Im going to included an image to show the problem.
I would also like to note that 1. this also happens with other objects that undergo a similar process when it comes to mirroring, and 2. When I first imported it into unity, the normals on the objects that were the wrong color were inverted, despite not being inverted in blender. They were still the wrong color though.
One of the models facing this issue(the left leg, with the exception of the foot, is whats messed up. The foot on the right is messed up. The wing on the right is messed up too). Thanks for any help.

