Hi, i have a problem with one of my model. Rendering it on scene impact performance. For test I created empty scene with one more complex model and with the problematic one. When I enabled only that problematic model FPS is decreased to ~100. With model that is more complex, has several materials and much more tris FPS is around 200. I don’t know what is wrong with that model and how to detect it ![]()
I found on profiler diffrence with MeshSkinning.SkinOnGPU. For correct model it takes 8% (0.34ms) and for the problematic model 12% (1.18ms), but I don’t know why is that since the second model is much simpler
On first atachment you can see the difference when I disabled more complex model and enabled problematic one
