Meta Interaction + OpenXR Hand skeleton upgrade correct setup

Hello! As of version 71, interaction SDK begins deprecating the OVR hand skeleton in favor of the OpenXR skeleton. Support for the OVR skeleton will be discontinued in early 2025.
New projects are strongly encouraged to use the OpenXR Hand Skeleton.

I think I found the correct setup o have OpenXR support and Hand tracking and interaction, but I’m not sure I understand all the configuration.

This is the configuration that works for me:



with this configuration I can run without errors the “Hand Grab Examples” scene from Meta XR Interaction SDK Sample scenes.

A few questions about this configuration:

  • Why under “Enabled Interaction profiles” I have only “Oculus Touch Controller Profile”, and I don’t need to add “Hand interaction profile”?
  • Why under the OpenXR Feature Groups I have not checked “Hand Interaction Poses” and “Palm pose”, but the hands “Pose example” scene still works perfectly?
  • I’m using Meta Quest 2 and everything works, so when is the “Meta quest support” flag under the openXR Feature Group needed?

Thank you!