Hello,
When I try to set a metallic value to a shader in Unity, this shader turns black. I tried with shaders made with shadergraph ant the basic URP/Lit too, same issue. If I do exactly the same in a new project (not in a new scene), I have basic reflections, so it works.
What i have already tried :
- Uninstall and reinstall URP
- Reset all lighting settings
- Bake lighting settings
- Use basic shader (URP/Lit)
- Remove all render features
- Delete and recreate Renderer
- Check and compare ALL settings in project settings
- Add a reflection probe
For information, reflection probe seems not to work. If I choose “Baked” and bake, all is black, same for realtime. If I choose “custom” and set a cubemap, only the cubemap is reflected.
I use Unity 2020.3.8f1 and URP 10.5.0
here is a picture with, on the left screen, a correct project, and on the right, my "corrupted’ project (where lighting is yellowish):
Thanks !
