Migrating to Unity... Amplify Shader Editor

Hello friends, I’m migrating from Unreal and CryEngine. I am 100% novice in Unity and before buying Amplify Shader Editor I need to know some details.
I need to recreate on Unity an Ocean shader I did on Unreal.
I also need to know if Spline distribution exists. Same as CryEngine’s Miscellaneous to generate River and Roads.

These nodes I am quoting below are from Unreal. Here at Unity what would be the equivalents for them?

Lerp
Multiply
Add
Append
Divide
ComponentMask
DephtFade
PixelDepht
WorldScalePosition
Fresnel
Vector3
Scalar
Motion_4WayChaos
Power
Clamp
One_Minus
Panner
Parameter
VectorToRadialValue
Transform3x3Matrix
MultiplyAdd

I tested the Render of yours and I liked it a lot, I believe that they surpassed CryEngine, it is only missing to include programming by Nodes, just like Unreal BluePrint.

After I finish the Ocean Shader I will create a Triple Shader of Waterfall, Running Water and Standing Water that varies according to the degree of declination. In Unreal I was able to create this Shader that serves to be distributed with a Spline, but I do not know if here with the Amplify Shader Editor there are the specific functions to generate this MasterShader.

Hello, sorry for not replying earlier, but we haven’t stumbled upon your post until now! We have a specific thread for Amplify Shader Editor here in the Unity Forums which we review on a daily basis, feel free to check it out and use it for any ASE related questions:
https://forum.unity.com/threads/best-tool-asset-store-award-amplify-shader-editor-node-based-shader-creation-tool.430959

As it’s been a while since you’ve posted, have you already found the information you were looking for? I invite you to post on the thread I mentioned above if you still need any clarification, as it might be helpful for other ASE users.

We also provide a Wiki page where you may find further information regarding our editor and its nodes:
http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor