Hello friends, I’m migrating from Unreal and CryEngine. I am 100% novice in Unity and before buying Amplify Shader Editor I need to know some details.
I need to recreate on Unity an Ocean shader I did on Unreal.
I also need to know if Spline distribution exists. Same as CryEngine’s Miscellaneous to generate River and Roads.
These nodes I am quoting below are from Unreal. Here at Unity what would be the equivalents for them?
Lerp
Multiply
Add
Append
Divide
ComponentMask
DephtFade
PixelDepht
WorldScalePosition
Fresnel
Vector3
Scalar
Motion_4WayChaos
Power
Clamp
One_Minus
Panner
Parameter
VectorToRadialValue
Transform3x3Matrix
MultiplyAdd
I tested the Render of yours and I liked it a lot, I believe that they surpassed CryEngine, it is only missing to include programming by Nodes, just like Unreal BluePrint.
After I finish the Ocean Shader I will create a Triple Shader of Waterfall, Running Water and Standing Water that varies according to the degree of declination. In Unreal I was able to create this Shader that serves to be distributed with a Spline, but I do not know if here with the Amplify Shader Editor there are the specific functions to generate this MasterShader.