Ok; at the moment I’m just working on the new user registration system and login system. At the moment I have a user login GUI script that adds and checks details from a mysql database. Currently it is the client checking if the user name already exists, and if no adding it etc. I was initially thinking about doing something similar with the player inventory etc, but then I realized that it would probably make the game easy to cheat at as I wasn’t using an Authoritative server.
I was therefore wondering how I could go about having the user name and password requested sent to the server, then the server checking the mysql database rather than the client.
I have looked at the networking demo and to be honest could use an example of how it would work in a simpler context such as passing user name and password info to the server etc.
Any help or examples of exactly how an authoritative server works in a simpler context than in the networking demo would be appreciated (so that I can “get my bearings” and then hopefully improve my understanding from there).
Thanks
Adam