I wish to create a mmorpg, I have very little knowledge on programming but on the actual 3d side of things i could make a really great game…(even though it would basically be a camera hovering around a landscape and buildings)
I have tried ratspell but havnt gotten anywhere with it as i cannot seem to actually play the game…
I know creating a mmorpg will take alot of work but how? I cannot seem to find any information or step by step guides on how to do it anywhere? I am mostly having trouble with the programming and the hosting for example where how do i host?
The mmorpg will obviously need a mysql datbase to save information and a server to actually play the game on but how do you set these up?
say for instance i have created or have used one of the rpg packages to create a rpg game or level this simple game will have:
Game scenery objects
terrain
trees
buildings
props
NPCS
quest givers
shop
animations
Monsters
spawn points
animations
monster gives xp when dies
Player
player start
player animations walk attack die
playerleveling system (players hitpoints and attack increase when this level increases)
player skill system unlock new skills when level increases
skill attack timer (so player doesn’t just constantly flood attacks)
health points
I think that covers everything?
As you can probably tell i dont have a clue where to start and hoping to use a pre existing rpg kit and make it a mmorpg…
help would be great! thank you
You can also check out bergzergarcade.com to check out how to write a regular rpg (helps with programming) and only then move on to the mmorpg portions of it. Also without any programming experience either the game will not get off the ground or will not be too good.
I checked hero engine and it seems very expensive are their any cheaper alternative?
Thanks i think i will learn how to make rprg first and then move on from their thanks for the link
Unless you’re thinking of creating a unique network setup for your game then Hero Engine really is your best bet.
If you don’t have the budget for that then I would advise creating a single player rpg first in order to teach yourself some of the basics of programming. If you still really want to try for an MMO despite the uphill struggle that’s going to be then you’re going to need to develop a lot of networking skills.
Any big mmo tutorials are usually members only or require payment, there’s not a lot of free resources out there that can help you out. Since you’re a 3d artiest I would advise creating a portfolio of your work and see if you can attract a programmer to help you out.
MMO are hard to just give a step by step tutorial etc.
There are different types of MMO, is it FPS, RPG, etc
All of the GamePlay features you would want would have to be coded even in HeroEngine.
While HeroEngine is nice since they host it etc the programming side of things are difficult.
Hero Engine requires that you use 3D studio max for importing art assets and nothing else.
My advice would be start small and then keep implementing features that you want for your game.
You are very quick to let us know that you’re not a programmer, so having you programming probably isn’t the best idea. My advice is to find someone who is a programmer, who has experience and knowledge about creating games, and who can work with you to create your game. That, or stop thinking of yourself as “just” a 3d artist. You wouldn’t want 3D art from someone who was “just” a programmer, would you?
If you’re convinced that you should program your MMORPG then first find some tutorials for smaller projects in order to learn how to program and, more importantly, how to program games. However, doing a game all by yourself is incredibly time-consuming, and you won’t have a product of the same caliber as something like World of Warcraft. You are “just” a 3D artist, so who will program everything? Who will make the 2D art? Who will make the sounds? Who will design the characters? Who will write the dialogue? Who will design the quests? There’s a lot of work involved. If you intend on doing it all by yourself, expect to spend up to a decade (or longer) before you truly have a MMORPG. My advice is to find a team of people to work with, or maybe just one person at the start, and work with them to create this game. Two people can do twice as much work.
MMORPGs are, by their very nature, very large and complex. You (or someone else) will need to design a system which doesn’t kill the end-user’s CPU by simulating a massive world but which can simulate a massive world. Furthermore, you’ll need to do it in such a way that your world is the same on every connected client and doesn’t lag too terribly. This is no mean feat.
In summary: Creating a MMORPG all by yourself is an incredibly difficult thing, especially when you think of yourself as only being relevant in a single field. Try to find other people who specialize in other areas to work with you. Start small, maybe with a character running around a flat level, and expand your knowledge from there.