[Mobile/Low-End] Water package and island environment

Hi! We couldn’t find this asset on the store. Was it finally published?

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what’s the name of the asset?

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Keen on buying this, if it makes it to the Asset Store.

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I am very sorry for the delay (again). We have been insanely busy (again…). Even though we managed to almost complete the project, we did not manage to prepare the required content for the Asset Store and upload it.

I am confident we will be able to finish the job this month!

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Any updates on this? was it published on asset store?

Hi, we implemented another “fix” that will allow the use of cube maps/reflection probes with dark/black bottom sides.
This slightly altered the look of the water, so we are in the process of adjusting the material presets.

We will upload the new water package to the Asset Store this week!
(I thinks that is what you wanted to see here, right? :wink: )

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Hi,

Can we have a webplayer or apk demo?

how good does it look on the shore?
I’m looking for a high quality water for my game, and the current Unity solutions suck, even the expensive ‘high quality’ ones fail miserably.

one thing that I’d like to add is that alot of people forget that water makes things wet when making water shaders
think you can add a slight color burn with a short distance alpha mask to make things slightly darker and contrasted?
or else all you have is a dynamic looking resin, not water.

Hi :smile:
Any news?

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where is the link

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We are very sorry for the delay. The package will be uploaded soon. I will keep you updated on when the packge is in review and when it has been released.

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Hi, the non mobile version thread is dead from like a year, did that water reach asset store?

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Come on, chop chop! :slight_smile:

How do you think you version compares with Aquas? I’ve been thinking about getting it, but your screenshots look very pretty. :slight_smile:

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If this will never reach store say it please.

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The package has just been released!
3322295--258626--uWater_Large.png


It was tough to get this done with our work schedule, but we finally took the time make the last changes and are proud to present you the uWater - Fast Water Shader!

We aimed to create a very simple, yet fast and pretty water shader that would work well for almost any device. There are a lot of presets included.

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Wow finally! I hope we can count on you for support. No offense, but people have been waiting for news on this for a long time. And I hope you’ll be around. Is there any support for waves? The marketing shot looks like it could do ocean waves, but the screen shots and video shows still water only for a lake.

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For now we will stick to basics. We are thinking about a modular shader design, so allow more complex shaders, but still allow users to use the most simple version, if no additional features are required. “Real” waves are on the feature list.

Supporting our existing assets has the highest priority. We have provided very good support for all of our existing packages. Feel free to check this by reading some of the reviews written by our customers.
Creating new assets has a lower priority, which is why the release took that much time. We did not want to release this package until we were 100% satisfied with the results.
The last delay was caused by an issue in WebGL, which had to be fixed first.

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Does this work in unity 2017.3 VR with single pass rendering?

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Sexy graphics man…

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