A while ago I asked for a fast and simple to use water shader for a project on mobile devices. (thread)
Nobody was able to suggest anything and none of the current solutions from the Asset Store we found were quite right for our needs, so we developed our own solution!
Because we’re more than happy with the result, I thought I’d share a few pics here.
Our goal was to achieve the most realistic result with the least demanding techniques.
We also needed to be able to use multiple lights with next to no drop in performance.
Wow these are low end? Look great for being such ‘low quality’. Anyways looks good, definitely will help some people out with nice water in their games. Default Unity 5 water…is just eh. Even the pro water, eh.
Could you guys do lava? Or maybe a water fall, because there aren’t a lot of those on the asset store(or, at least for mobile). I really like the river water, but I think it needs to be a bit more sky/light blue.
For now the river preset can be used for waterfalls, but I think we will indeed add another material preset made just for waterfalls.
Lava is a whole other thing. I can’t say we haven’t thought about it.
However this will require another shader - if we want to keep the water shader as optimimzed as possible.
Multi-purpose shader with a lot of options (i.e. “emission”) are generally slower than shaders that are optimzed for one use scenario.
That being said - no promises - but I think we will add a lava preset.
Oh sorry for being unresponsive. I did not read it.
I meant the average performance few new and old devices not and specific one. And also how is it on web?
Thanks
We’re working on the package right now. It will be uploaded to the Asset Store this week.
The shader will offer a few more options than it initially had.