I’m trying to port a first-person shooter game from the Windows build, to the Xbox. If you play with a gamepad, everything works fine, but when you try to connect the mouse to the XBOX game console (in the Unity editor, the mouse also works fine), the game does not respond to it in any way. The keyboard works perfectly.
Build type: D3D
The control in the settings was set for the gamepad and mouse separately. But the game does not respond to the mouse in any way, neither pressing nor moving the mouse.
Tell me how to fix this with the D3D build type.
Unfortunately Xbox One doesn’t support mouse input on UWP applications.
1 Like
