Moving Character + Animations

Hi all

I am trying to make an RPG and currently am figuring out all the movement and animation scripting. (using Unity 5.5.1f1)

I have multiple animations (idle, walking, running, jumping) and have already connected all the animations with triggers and booleans (however I can change these if need be).

The problem I have is that I can’t create a difference in speed when walking and running.

This is my code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PaladinControls : MonoBehaviour {

    static Animator anim;
    public float speed = 5.0F;
    public float rotationSpeed = 300.0F;
    public float sprintSpeed = 100.0F;
    public Rigidbody Paladin;

    // Use this for initialization
    void Start ()
    {
        anim = GetComponent<Animator>();
    }

    // Update is called once per frame
    void Update() {
        //Paladin.GetComponent<Rigidbody>();
        //Paladin.velocity = new Vector3(speed * sprintSpeed, Paladin.velocity.y, Paladin.velocity.z);
        float translation = Input.GetAxis("Vertical") * speed;
        float rotation = Input.GetAxis("Horizontal") * rotationSpeed;
        translation *= Time.deltaTime;
        rotation *= Time.deltaTime;
        transform.Translate(0, 0, translation);
        transform.Rotate(0, rotation, 0);

        if (translation == 0)
        {
            if (Input.GetButtonDown("Jump"))
            {
                anim.SetTrigger("isJumping");
            }
        }
        if (translation != 0)
        {
            anim.SetBool("isWalking", true);
          
            if (Input.GetButtonDown("Jump"))
            {
                anim.SetTrigger("isJumping");
            }

            if (Input.GetKeyDown(KeyCode.LeftShift))
            {
                Paladin.GetComponent<Rigidbody>();
                //Paladin.velocity = new Vector3(Paladin.velocity.x, 0, 0);
                anim.SetBool("isRunning", true);
                if (Input.GetButtonDown("Jump"))
                {
                    anim.SetTrigger("isJumping");
                }
            }

            if (Input.GetKeyUp(KeyCode.LeftShift))
            anim.SetBool("isRunning", false);
            speed = 1.750F;
        }

        else
        {
            anim.SetBool("isWalking", false);
        }

    }
  
 
    }

I have parts commented out because the character just slides to the right if I have them in effect.

I used this video

to make my code, and made some adjustments (running) to my liking.

How can I change it so it works with idle, walking, running and jumping, and have different speeds for walking and running (and idle is still).

Thanks

The simplest method would be to increase your speed variable with a sprinting modifier when the character is running.
Or are you meaning animation speeds?