My build size randomly doubled Andriod

When I build my game at first time the file size : 23mb
10 min later a build again and i got : 46mb

here the build report:
Build Report
Uncompressed usage by category (Percentages based on user generated assets only):
Textures 9.2 mb 26.6%
Meshes 31.2 kb 0.1%
Animations 30.1 kb 0.1%
Sounds 869.5 kb 2.5%
Shaders 6.8 mb 19.7%
Other Assets 2.6 mb 7.5%
Levels 113.2 kb 0.3%
Scripts 1.3 mb 3.6%
Included DLLs 13.3 mb 38.5%
File headers 388.0 kb 1.1%
Total User Assets 34.5 mb 100.0%
Complete build size 263.8 mb
Used Assets and files from the Resources folder, sorted by uncompressed size:
6.3 mb 2.4% Resources/unity_builtin_extra
3.2 mb 1.2% Assets/New Terrain 4.asset
1.0 mb 0.4% Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset
1.0 mb 0.4% Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset
1.0 mb 0.4% Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF 1.asset
563.5 kb 0.2% Assets/hang/Vacation_Casual.ogg
504.6 kb 0.2% Assets/illustrator/26669-1-finish-line-hd.png
466.6 kb 0.2% Assets/illustrator/IMG_8164.TRIM.MOV
366.9 kb 0.1% Assets/prefabs/pálya/11.prefab

I dont want to copy and paste the all but you see this not should be 46mb.
Complete build size 263.8 mb is ridiculously big. Why this happening?
i check many video & article in topic but still dont know

Note that your registry still remembers the last setting, you may need to delete registry keys to get it to update. Check under HKEY Current User - Software - company name - product name

–

1 Answer

1

I think i found a problem. I deleted the firebase analytics package and my build size decresed about 120mb. So i reimported the package and now the file size 34mb. the build size: 163mb