Hello everyone!
Stop!
Image Time:
As you can see here, I have a nav mesh being created that used a TileMap.
The TileMap has an “Obstruction” layer and with the NavMesh modifiers (Navigation Modifier and Navigation Modifier Tilemap)
But it is creating all this data that is unnecessary around the whole map.
I tried using a surface with an area override
The area in game.
But it still generates everything.
What am I doing wrong?
Is there a possibility to use a PolygonCollider2D of sorts to define the borders?
Thanks in advance!



