Just making sure everyone knows that it is marked for deprecation in the codebase but not in the documentation, and this is a confusing thing.
I currently rely on it so please do not remove it without an equivalent in place. Otherwise it would kind of kill our mojo and dev speed transferring meshes between different unity versions if you do remove it.
To compound this problem, it affects both the component workflow (for which there is no equivalent there either) and the built in UnityEngine workflow.
So it’s a doubly dangerous thing to just pen it as deprecated.
If you will remove it, please ensure that there is a replacement from which we can obtain the mesh data, thanks!
Also I’m not sure when you’ll nuke it, hence it’s posted here. Triple nervous!