NavMesh Surface / Terrain

Hey everyone. Noob Unity user here. I am trying to generate a NavMesh Surface on my terrain. When i do so and i hit play my AI Agent gets teleported to what seems like (0,0,0). I have tried to mess with settings, move the agent around, and edit sizes but he seems to always teleport. I even tried to make everything walkable. Any suggestions or ideas I would be thankful.

Here are two more images. First one is walkable everywhere and the second is when I hit play and what/where the AI goes.

Found my issue after looking at other threads. Disabling my animation seemed to fix it… kinda weird since Root motion is disabled so i figured that wouldn’t cause an issue. So if you are having the same kinda issue, try disabling some components that are on your AI agent.