In the Netcode for Entities v1.3.6 manual, in the “Introduction to prediction” section it has this diagram:
It shows that the client servertick is at 10 when they send the input to the server, and the server recieves the input at servertick 7-8.
I thought the servertick on the client is always lagging behind by their one way ping.
So if the server is currently at tick 69 and the client has a one way ping of 50ms then the clients servertick would be One-way latency (ms) / NetworkTickRate (ms)
in this case 50ms / 16.67ms = 3 ticks (approximatley) (Assuming server tick rate of 60Hz (16.67ms).
Is that a mistake in the diagram, or am i interpreting it wrong?