As title, observed that the TickIndexForValidTick of SystemAPI.GetSingleton().ServerTick is incremented with 1-X for each time it runs in PredictedSimulationSystemGroup for server systems. And I’m talking about the TickIndexForValidTick and not private m_Value. Client side it seems to be incremented by 1 to run for all the prediction ticks.
Am I missing something or is this an NetCode bug?