Netcode for Entities v1.8.0 is now publicly available

:tada: Netcode for Entities v1.8.0 :package: is now publicly available

:rocket: New API/functionalities

  • [Experimental] Server and Client Profiler Modules for the Unity Profiler Window as an alternative to the web profiler
  • Support for Forced Input Latency
  • The Playmode Tool’s Importance Visualizer drawer that helps visualize Importance Scaling outcomes

:wrench: Bug fixes

  • Fixing crash for buffer stripping in prediction switching
  • Instead of constantly mispredicting, MaxPredictAheadTimeMS will now correctly add forced input latency to the client when said clients RTT is higher than this value.
  • Importance drawer improvements

:repeat_button: Changed

  • Updated com.unity.transport dependency to 2.5.3 from 2.4.0
  • Behaviour Breaking Change: GhostDistanceImportance scale functions no longer multiply the baseImportance by 1000, as that is now performed automatically by the GhostSendSystem (see new GhostSystemConstants.ImportanceScalingMultiplier constant), removing the final importance 1000x discrepancy between ghost chunks that use importance scaling, and ones that don’t.
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