Netcode for Entities v1.8.0
is now publicly available
New API/functionalities
- [Experimental] Server and Client Profiler Modules for the Unity Profiler Window as an alternative to the web profiler
- Support for Forced Input Latency
- The Playmode Tool’s Importance Visualizer drawer that helps visualize Importance Scaling outcomes
Bug fixes
- Fixing crash for buffer stripping in prediction switching
- Instead of constantly mispredicting,
MaxPredictAheadTimeMSwill now correctly add forced input latency to the client when said clients RTT is higher than this value. - Importance drawer improvements
Changed
- Updated com.unity.transport dependency to 2.5.3 from 2.4.0
- Behaviour Breaking Change:
GhostDistanceImportancescale functions no longer multiply thebaseImportanceby 1000, as that is now performed automatically by theGhostSendSystem(see newGhostSystemConstants.ImportanceScalingMultiplierconstant), removing the final importance 1000x discrepancy between ghost chunks that use importance scaling, and ones that don’t.