Netcode for GameObjects v1.15.0 is now available with the following updates:
Changed
- Better error message when using generic
IEquatablein a genericINetworkSerializableclass and updated documentation with workaround. (#3744) - The
NetworkManagerfunctionsGetTransportIdFromClientIdandGetClientIdFromTransportIdwill now returnulong.MaxValuewhen the clientId or transportId do not exist. (#3721) - Changed minimum Unity version supported to 2022.3 LTS
Fixed
- Multiple disconnect events from the same transport will no longer disconnect the host. (#3721)
- Exception when the network prefab list in the network manager has uninitialized elements. (#3744)
Using this occasion we would like to encourage you to switch to NGOv2.X version (if itβs possible in your specific case) since thatβs where our main development focus is placed and where more features are available for you.
Happy Netcoding!