πŸŽ‰ Netcode for GameObjects v1.15.0 is now publicly available!

:package: Netcode for GameObjects v1.15.0 is now available with the following updates:

Changed

  • Better error message when using generic IEquatable in a generic INetworkSerializable class and updated documentation with workaround. (#3744)
  • The NetworkManager functions GetTransportIdFromClientId and GetClientIdFromTransportId will now return ulong.MaxValue when the clientId or transportId do not exist. (#3721)
  • Changed minimum Unity version supported to 2022.3 LTS

Fixed

  • Multiple disconnect events from the same transport will no longer disconnect the host. (#3721)
  • Exception when the network prefab list in the network manager has uninitialized elements. (#3744)

Using this occasion we would like to encourage you to switch to NGOv2.X version (if it’s possible in your specific case) since that’s where our main development focus is placed and where more features are available for you.

Happy Netcoding!

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