In the old system I always did: Input.GetAxis(“MouseX”) and I get a value between -1 and 1. The same for Y, which is up and down. How do I do this for the new input system?
UnityEngine.InputSystem.Mouse.current.delta.ReadValue()
3 Likes
That was so simple, thanks ![]()
Sorry but this doesn’t work
Whenever I press any button on my mouse the values get entirely f* up, even if the mouse is not moving at all
Old system didn’t have this bug