New Navigation window does not show the "Bake" option

Hi,

I have been using the “old” Navigation system in my project and have recently upgraded to a version of unity (2022.3.16f1) which comes with the latest AI.Navigation package.

I am keen to upgrade but am running into many problems.
I’ve added a NavMeshSurface to the floor gameobject and tried to bake directly from the component :

The result is poor, some objects that where previously tagged a non walkable are now walkable.
I tried the “new” navigation window but it does not show the “bake” and “object” options…

However the obsolete windows still works and bakes fine :

I’m wondering what I am doing wrong ?
Should I have first deleted something before creating the NavMeshSurface, why is the new navigation AI not showing me the Bake and Object options ?

Thanks in advance.

So, talking with other people, they say that it’s because the bake option is now in the NavMeshSurface component now.
Fait enough but then how to I specifiy which objects are walkable, non walkable, jumpable etc ? I’ve watched a few recent tutorials and most of them show a “New” navigation window with the bake and object tabs…

I’m a bit confused ?

Did you find any solution to the problem?

Well for the people not paying attention
9580735--1356559--upload_2024-1-14_13-28-47.png

As taken from the screen prints above, its now on the surface component

You can specify different area types by adding the NavMeshModifier and setting the area override to your preferred area type.

I beleive we should now only use the NavMeash Surface for newer version. And to be honest make it more simplier.