No haptics Oculus touch with Action based rig Unity 2021

I have tried InputDevice, XRActionBasedController, XRController, and XRBaseController and nothing will get my controller to vibrate. All the other forum posts and even the documentation is saying you just call SendHapticImpulse with either amplitude and duration or channel, amplitude, duration. None are working for me and I can see the method is called and it just doesn’t make the controller vibrate. I have separate project that has the VR interaction framework as the rig and XRContrller SendHaptics works perfectly. But with the Unity Action Based Rig I can’t get anything.

Thanks for any help!

Did u figure this out?