Oculus haptic feedback in Visual Scripting

I am trying to get some haptic feedback by calling the Send Haptic Impulse on an object which has an XR controller (all action-based). It doesn’t work, and I don’t know how to debug it as I’m working on a Mac so oculus link/play doesn’t work, I just have to compile it and test it, so I don’t get the console error log…

My very simple code is (I added a few node libraries to get the Send Haptic Impulse added to UVS):

7283983--880546--Screen Shot 2021-06-29 at 18.15.56.png

and I am sure the action is triggered (the previous one happens and works fine).
The object referenced has an action based XR controller:

Am I missing something obvious there? I also tried with a device based XR controller and the XR controller Send Haptic Impulse function without success either. I am using Unity 2021.1.11f1 and an Oculus Quest 2…

This must be a bug I’m running into the same issue! I’ve tried multiple approaches all which work in other projects but something about the action based setup in 2021 is not sending the info to the controller.

Having the same issue 2021.3LTS using

  • VR Interaction Toolkit 2.0.1
  • XR Plugin management 4.2.1

but then just running it in code, no visual scripting