I’m making an explosion VFX effect. I noticed that if I glance away from the explosion’s center, it stops rendering. I realized it’s because the VFX graph is only rendered if some portion of its Bounds is on-screen.
This is easy addressed simply by manually setting a Bounds in the VFX graph that I feel is probably sufficient to fully contain all of the effect. But I wanted to know if that’s the recommended approach? It feels fragile. If I end up making the explosion a little bigger, I might forget I need to update the bounds as well.
Anyway, is there anything like Always show effect, even if the bounds aren’t in the camera frustrum? Or do people manually set a large bounds, or perhaps compute a bounds based on various parameters to the VFX graph?