Hello all!
I have a pretty simple question that I have been trying to solve on my own for a while now, and I thought it was finally time to try out the community and see if anyone had some advice.
Essentially, I am trying to create a projection decal which only effects the normal layer on the surface below. I have accomplished this in Unreal Engine 4 by using a decal, and setting the Decal Blend Mode to “normal”, however it is essential that I have this working in Unity ;).
Bellow is a link to the UE4 documentation where they explain the Normal decal blend.
https://docs.unrealengine.com/en-us/Resources/ContentExamples/Decals/1_2
I am currently using Amplify shader and have the Dynamic Decals plugin to try and create decals. If anyone has any suggestions on how I can create this same effect using those, or other plugins, I would greatly appreciate it!
Here is an example of what I am looking for (see normal blending).
