Not working VFX with shader graph in the scene

I’m doing link with shader graph and visual effect graph. but, shader graph only works out of scene area.

shader graph is this

and my project is version 2021.3.8f1, and hdrp

my shader graph is unlit shader, and another setting is none
that is only using visual effect graph

Hi, do you mind sharing some screenshots/videos of the problem? Or even .unitypackage with files included, so we could try on our side? Right now, it is a bit difficult to imagine what’s the exact issue.


the shader effect is maintained only this shape

Please bear with me, I have several more questions to understand you better. Could you tell me more how should it look like? What would be the expected result? Do you want the effect cover whole shape and do not fade out at the sides, or is it something else?

It will looks like flowing water…but that looks dont flowing


like this

To confirm, do you have ‘Always Refresh’ setting enabled in Scene View toolbar?8510255--1133942--Unity_lfqXO5UFj6.gif

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Problem has been clear! Thank you!

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