Object disappears when zooming in

If I’m not looking directly at my player object, it disappears. No clue why. This also happens in play mode, and it’s not a problem with the near clip plane.
Example video:

All I did was setup a character with animation rigging, doing the same stuff I always do but for some reason this happens. If I drag the model I use into the scene that works fine, but I’d like to avoid setting everything back up and this shouldn’t be happening in the first place. I’ve tried disabling and enabling every child, component, etc. nothings fixed it.

this is likely due to the mesh bounds. i would advise since it’s your player you can just choose update when offscreen in the skinned mesh renderer.

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