Hi. I am fairly new to the Unity community and have a pretty basic question. I have created a 2d side-scrolling game in which a character game object is composed of a body and a child object which is a tail made up of roughly 5 segments all joined together using character joints. My problem is that whenever the character’s velocity moves over a certain speed it seems as if the tail is disconnecting from the origin where I have placed it. Is there a way to ensure that the tail will never disconnect from the body of this object? here’s my game object structure for the player:
Player game object
—>Tail game object (this is my container for the tail pieces)
-------->tail segment 1 (fixed joint to tail game object)|
-------->tail segment 2 (character joint to tail segment 1)
-------->tail segment 3 (character joint to tail segment 2)
-------->tail segment 4 (character joint to tail segment 3)
-------->tail segment 5 (character joint to tail segment 4)