Problem with configurable joint

Hello everyone,

I am new in developping with unity and I have some problem. I will try to give you all the details but if you have other questions just ask :slight_smile:

So I have a dragon who is cut in 13 pieces : head, 3 neck pieces, the body and the wings, and 6 tail pieces.
I join all the pieces with configurable joint (you can see the dragon and his hierarchy and the configuration of the joint in the picture)

My problem is that when I move the dragon fast and turn. The dragon split, when I stop moving or slow down the dragon rebuilt itself.

Do you think it’s the unity constraint or do I set bad the joints ?

Cheers :slight_smile:

505249--17933--$dragon_hierarchy.PNG

When the joint hits its limit at high speed, it will sometimes get overloaded temporarily and split but then come back together afterwards. One thing to try is setting the joint’s projection mode to Position And Rotation. Also, it will often help if you give the joint a little bit of linear motion (ie, set the linear motion to Limited but just make the limit very small).

Thanks for your answer, it helps a lot :slight_smile:
My dragon stay together now :smile: