Hello everyone,
I am new in developping with unity and I have some problem. I will try to give you all the details but if you have other questions just ask ![]()
So I have a dragon who is cut in 13 pieces : head, 3 neck pieces, the body and the wings, and 6 tail pieces.
I join all the pieces with configurable joint (you can see the dragon and his hierarchy and the configuration of the joint in the picture)
My problem is that when I move the dragon fast and turn. The dragon split, when I stop moving or slow down the dragon rebuilt itself.
Do you think it’s the unity constraint or do I set bad the joints ?
Cheers ![]()



