Object stats counted even if they are out of view, why?

Hi,

I have a terrain with mountains. Now I have one object, let’s say traffic sign that I use as a prefab and I place it all over terrain (total of 30 signs). Stats of one sign are 1 draw call, 100 tris, 100 verts. Usualy I have only 1-3 traffic signs in my view and I would expect 1 draw call, 2 or 3 batched, and tris and verts rised for coresponding amount. But I see that almost all signs (20+) are batched (draw call), and also tris and verts are raised for same amount of 20+ signs. So, it is also counting signs that are out of view.

Why is this happening?

I’m using Unity 4.6 free Version.

Yes Unity free will also render objects that are not visible. Only Unity Pro has the option to cull those objects away.