Oculus App Lab says I have 32-bit and 64-bit libraries

This was a good suggestion but unfortunately it didn’t work! Unity generated one APK (ProjectName.arm64-v8a.apk) and Oculus still complains:

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The APK file is a ZIP file. Unzip it. Remove the assets/lib/armeabi-v7a directory and all of its (32-bit) contents.
Rezip and rename to the APK. I am somewhat new. It worked for me - so TEST! it seem to work ¯_(ツ)_/¯

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Here is something very dumb that worked for me. Instead of dragging the apk into the Developer Hub, press the upload button instead. For some reason, the developer hub would give me these errors if I dragged and dropped the files. Using the upload button got rid of them. I love Meta! Their process for uploading apks is top notch!!!

It appears this has been going on for almost a year and nothing has been done and no one from Unity has even commented. What’s going on with this?

Bump

Try “split APKs by target architecture” it didn’t change the size of our build but it did get the warning to go away.

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