Hi all,
So I added a menu to my game, and any time I progress to the next scene (the game) it gives a weird brown tint to the scene/camera.
If I load the game scene up by itself, it looks fine. It’s only when I use the play button to progress.
This happens with and without a background image on the menu.
I’m assuming it’s something I need to disable as I move to the next scene, but I can’t figure out what it is.
This is the hue:
This is the correct colour:
The only code I added is for the play button and quit button:
public class MainMenu : MonoBehaviour {
public void PlayGame()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
public void QuitGame()
{
Debug.Log("Quit.");
Application.Quit();
}
}
Any ideas?
Thanks,
Paul


Thanks so much! I was searching the completely wrong things! For future reference: Looks like you have to go to: Window>Lighting>Settings>(Within Scene Tab) Disable Auto Generate>Generate Lighting Do that in each scene! Thanks again!
– pauldabkelly